3DS Max Modeller: Real-Time Urban Environments @ UrbanCGI

Hatch
Hatch

Contractor

Australia

Posted on Jul 15, 2026

We're seeking a specialist 3DS Max Modeller with a unique hybrid skill set: game development real-time environment expertise combined with civil engineering or infrastructure background.

You'll be responsible for creating large-scale, architecturally accurate urban environments for real-time Unreal Engine pipelines. This is NOT a generic architectural visualisation role—it's a production role that demands both technical game-dev optimisation AND deep understanding of infrastructure, urban planning, and civil engineering principles.

What You'll Do

  • Model detailed, large-scale urban environments (buildings, streets, infrastructure, landscapes, modular asset systems)
  • Deliver clean, optimised 3DS Max assets optimised for Unreal Engine real-time workflows
  • Ensure architectural accuracy, realistic proportions, and infrastructure coherence
  • Understand and implement city layout, traffic flow, infrastructure systems, and urban planning principles
  • Meet strict performance budgets while maintaining visual quality and realism
  • Collaborate with lighting, animation, and Unreal teams to deliver cinematic, production-ready environments
  • Work independently within production deadlines

Essential Qualifications

  • 5+ years 3DS Max experience, specialising in urban/architectural/environmental modelling
  • Game development background: proven experience building large-scale city environments for real-time engines (Unreal Engine, Unity, or similar)
  • Civil engineering or infrastructure visualisation background: strong understanding of urban planning, infrastructure systems, construction principles, and architectural accuracy
  • Expert-level understanding of Unreal Engine optimisation (LOD systems, draw calls, asset preparation)
  • Strong topology, UV workflow, and texel density knowledge
  • Portfolio demonstrating large-scale city environments (game projects, visualisation, or infrastructure renders)
  • Ability to work efficiently as an independent contractor on production timelines

Desirable Skills

  • Unreal Engine C++ or Blueprints experience
  • V-Ray or equivalent rendering for look development
  • Python scripting for 3DS Max workflow automation
  • Crowd simulation tools (e.g., Anima, Golaem)
  • Infrastructure/BIM/CAD background (Revit, AutoCAD)
  • Real-time GIS data integration
  • Performance optimisation across large scenes or asset libraries

Open only to freelancers, not to agency.

🟢 Please consider applying even if you don't meet 100% of what’s outlined 🟢

Why Urban CGI is partnering with Hatch on this role. Hatch exists to level the playing field for people as they discover a career that’s right for them. So when you apply you have the chance to show more than just your resume.

A Final Note: This is a role with Urban CGI not with Hatch.