Unreal Engine 5.6 Specialists — C++, Blueprint, Pipeline, 3DS Max Modeller (Freelance) @ UrbanCGI

Hatch
Hatch

Contractor

Australia

Posted on Sep 3, 2026

We are Operational Planners.

Urban CGI integrates behavioural science and CGI-enabled planning technology into major infrastructure programmes. We embed planning teams directly into delivery, bridging the gap between design intent and operational execution — addressing delays, budget overruns, and underperformance. We work in real-time simulation, AI-enhanced predictive modelling, and strategic communication. For over 25 years we've partnered on transport, energy, and urban development programmes across Denmark, the UK, and Australia.

We're building out our real-time team and want specialists across the Unreal Engine 5.6+ pipeline. This is NOT generic archviz. It's production work on large-scale, architecturally accurate urban environments for real-time delivery — the kind of work that demands both game-dev optimisation AND a real understanding of infrastructure, urban planning, and civil engineering.

We're hiring across four skill sets. Tell us which one (or more) is yours.

The Roles

C++ Developers — Engine-level and gameplay systems in Unreal 5.6+. Custom tooling, performance-critical systems, data integration, and simulation logic.

Blueprint Developers — Fast, clean, maintainable Blueprint systems. Interactive environments, real-time controls, simulation behaviours, and rapid prototyping.

Pipeline / Technical Managers — Own the pipeline from 3DS Max through to Unreal. Asset ingestion, version control, build management, automation, and keeping large teams and large scenes running clean.

3DS Max Modellers — Detailed, large-scale urban environments (buildings, streets, infrastructure, landscapes, modular asset systems) optimised for real-time Unreal workflows. Architectural accuracy and infrastructure coherence are non-negotiable.

What You'll Do

  • Build production-ready, real-time content for major infrastructure programmes
  • Meet strict performance budgets while holding visual quality and realism
  • Work to real deadlines, independently, as part of a distributed team
  • Collaborate across modelling, lighting, animation, and Unreal to deliver cinematic results

Essential

  • Proven Unreal Engine experience (5.6+ preferred) in your discipline
  • A portfolio or showreel demonstrating large-scale, real-time work
  • Strong optimisation fundamentals — LODs, draw calls, texel density, asset prep
  • Ability to work efficiently as an independent contractor on production timelines
  • For C++: strong modern C++, engine internals, source builds. For Blueprints: clean architecture, performance awareness, no spaghetti. For Pipeline: version control, build systems, automation (Python a plus). For 3DS Max: 5+ years urban/architectural/environmental modelling, strong topology and UV workflow.

Desirable

  • Civil engineering, infrastructure, BIM or CAD background (Revit, AutoCAD)
  • V-Ray or equivalent for look development
  • Crowd simulation (Anima, Golaem)
  • Real-time GIS data integration
  • Python scripting for workflow automation

The Deal

  • Freelance / contractor. Hourly rates. Remote.
  • Open only to freelancers — not agencies.
  • Show us the work. Tell us which discipline is yours and send a link to your portfolio or showreel.

READY TO APPLY?

https://www.urbancgi.com/apply1

Code: workthe plan

🟢 Please consider applying even if you don't meet 100% of what’s outlined 🟢

Key Responsibilities

  • ⚙️ C++ Developers
  • 🧩 Blueprint Developers
  • 🔗 Pipeline / Technical Managers
  • 🏗️ DS Max Modellers

Key Strengths

  • 💻 C++
  • 🎮 Blueprint
  • 🖌️ 3DS Max Modelling

Why Urban CGI is partnering with Hatch on this role. Hatch exists to level the playing field for people as they discover a career that’s right for them. So when you apply you have the chance to show more than just your resume.

A Final Note: This is a role with Urban CGI not with Hatch.